Lost Survivor
Dig for experience and fight off the demons to increase your power level. Survive for as long as possible. A game inspired by Vampire Survivors made during a game jam.
Timeframe: 24 hours in 2024

Space Block
A top-down space game where you fight enemy spaceships. You start without anything to defend yourself with, but can equip weapons floating around in space. This was my submission for a 24-hour game jam.
Timeframe: 24 hours in 2023
Slope Eternal
The ultimate endless snowboarding game! Test your skills, perform jaw-dropping tricks, and master the art of snowboarding to rack up massive points. My submission for a short 5-hour game jam.
Timeframe: 5 hours in 2023
Bendy2D
A homegrown softbody physics engine written in Rust, the main purpose of this engine is to solve collisions between multiple soft polygons. This project was a part of my bachelor’s thesis.
Timeframe: 10 weeks in 2023
2D Shooter
A 2D platformer which features a wide range of weapons, enemies and destructibles. The enemies are physically interactive, there is an inventory system, as well as procedural generation for levels. The game is currently a sandbox of features with no real game design.
Timeframe: Ongoing since 2021
Verlet Simulation
A 2D particle physics engine experiment using verlet integration with support for circle collisions and distance constraints.
Timeframe: 2 months in 2022
Helix Engine
Game engine that I built using SFML targeted towards 2D platformers. Has infinite procedural terrain generation as well as a tilemap with continuous collision detection for colliders of any arbitrary rectangle as well as an inventory system.
Timeframe: 5 months 2022
Roll Of The Dice
My submission for GMTK game jam 2022. As I was not familiar with the Godot Engine, I decided to make this game in it. You play as a die, and you need to flip yourself to the correct side in order to trigger the buttons and progress to the next room.
Timeframe: 2 days in 2022

Active Ragdoll
This game demo is completely physics based, you control the stick figure and grab on to things. It's a very short demo, but it has features such as procedural animations, equipable gun and destructible sprites.
Timeframe: 4 weeks in 2020
Cube Parkour
Geometry dash clone, you continuously move while avoiding obstacles using the cube or flying ship while music is playing in the background.
Timeframe: 9 weeks 2020

Flying Ship 2D
An experiment where I made a custom physics solver for a rectangular ship in JavaScript. It can glide against the top and bottom of the incoming obstacles, but if it hits the vertical side, you crash and start over.
Timeframe: A few days in 2019
Stickman Journey
A 2D platformer made with JavaScript. You play as a happy stick figure with an AK firearm, fight enemies and make your way to the end. The game features a tutorial and 3 levels.
Timeframe: 5 weeks in 2018


Air Hockey Game
We have all probably played air hockey, but this one has special abilities! This was my first ever game, I made a custom physics solver for the circles and the whole project took about a month.